
And unfortunately the are not well balanced to each other in its capacity, costs and attractivity. In CIM2 vehicle are most futuristic and unusual. Maybe, it will be good idea to add some intersection template objects? Also, it's hard in CIM2 to do realistic roundabouts and intersections because of "short range from previous intersection" error. The instrument of existing roads editing is also needed. Firstly, user defines road with (in lanes) secondly, player sets up the function of each lane (parking lane, common lane, transit only lane, sidewalks, bouleward - with possibility of tram rails/stops) and its direction. I suggest to add a custom build road instrument. It's complicated to change the type of existing streets in CIM - ether you have a lot of empty unused space or you have to demolish buildings. big heavy regional train can't use simple city tram rails.Īlso, diesel buses can be in the same way united with trolley buses, electric battery buses, hybrid and hydrogen buses.Īnd each model should have requirements - trolley buses and electric trains require wires construction. The same is for rails, with some objective limitations - f.e. And all rail and tram stop and stations should be in one section of Build Stations panel. All this trains should be selling in one section in Buy Vehicles panel. I suggest to show in train or tram features, which stations it can use: low-platform suitable for tram or city light rail, or high-platform for S-bahn and subway. In CIM2 we could run a tram on subway rails, and the same in reverse, but tram can't use subway stations. One more feature - more integration of trams and regional and subway trains. Of course, there must be also player-managed regional trains and boats, just like CIM 1 and CIM 2. So, there must be external boats and trains that goes to portals, and connect our map to external world. Munich Neue Rathaus), the possibility to build a new one or to improve existing harbour, railway terminal or harbor can depend from cities' or city's population, XP etc. Of course, I wish Cities In Motion 3 to have city zones marker as well as external connections, railway stations, airports, harbors. What is, IMHO, needed to be improved or added? It's interesting to start with clear landscape and to build some first streets, developing into big city and some towns around. Sounds great, but it's not enough.Ĭurrent Cities in Motion 2 has great idea of building streets or even entire cities not only in editor but directly in game. I've desided to start this thread to describe my wishes for the next Cities In Motion game.Īs I read at this forum, many people wants to bring CIM features, concerning public transit, to Cities Skyline with its city-management features, such as defining city zones, external works connections, airports, harbors, etc.
